RS3 · What’s new

What’s new on The Codex

Everything that has shipped, newest first. 87 updates, last one 27 October 2026.

27 October 2026

  • New

    Squad chat

    Every squad now has its own chat for its verified members: messages, reactions, polls and a pinned message. The squad posts in it too, with 99s, capes, rare drops, lead changes and the weekly result, each with a one-tap gz.

  • New

    A quick tour of the site

    The first profile you open now walks you through the five things worth knowing: search, your next move, the tabs, alerts and squads. Replay it any time from the menu.

  • Improved

    A tidier feed and help chat

    A profile's feed shows the three newest entries with the rest in a pile beneath them; tap to fan them out. The help chat reads like a conversation now: press Return to send, and Shift+Return for a new line.

22 October 2026

  • New

    Arrange the profile tabs your way

    Signed in with a verified character, you can put the profile tabs in your own order and hide the ones you never use: press Arrange tabs at the end of the tab row, or use Profile tabs on your dashboard. Your order follows you onto every profile you open; everyone else still sees the usual order.

  • Improved

    One place for every boss on the Drops tab

    The Drops tab is now a list of bosses with everything about the one you pick beside it: kills, the rare drops with their value and when they were last seen, and the kills since a drop where the Wiki gives a rate. On a phone the bosses become a row you can swipe.

    Why: The whole Drops tab had a lot of duplicated sections.

16 October 2026

  • New

    Track a goal from the calculators

    The XP and skill calculators now show how long a target would take at the player's own recent pace, and a Track this goal button. The goal is kept in your browser only, shows on that player's profile as on pace, behind or reached, and the home page tells you when a reading shows it reached.

  • New

    A boss log on every profile

    The Drops tab now opens with a Bosses section: kills by boss, the drops beside them with today's Grand Exchange value, and, where the RuneScape Wiki states a drop rate, how many kills it has been since the last one. Every count says "at least", because it is built from the activity lines the Codex has saved and Jagex only shows the latest 20 at a time.

  • Improved

    Alerts in one tap

    The bell on a profile now opens on one button: tell me when this player hits something big. That means 99s, 120s, 200m XP and capes, nothing else. Discord and the other levels of detail are under More choices, and iPhone visitors get a short guide to adding the Codex to their Home Screen, which alerts need on iPhone.

  • New

    For clan leaders: a weekly report in Discord

    A clan leader can now have the Codex post a report to the clan's Discord channel every Monday: the clan's XP for the week, the top ten gainers, and who joined and left. Switch it on beside the clan's channel setting. The new For clans page sets out everything the Codex does for a clan and how to set each part up.

15 October 2026

  • Improved

    The Reignited page is gone

    Jagex has cancelled RuneScape Reignited, so the Codex's Reignited page and its name list have been taken down. Old links now open the home page. The Codex also now keeps one reading a week for every tracked player for as long as they are tracked, so long-term history is no longer lost after 400 days.

  • New

    Records: who holds the biggest gains

    The new Records page shows who holds the biggest XP gains over 7 and 30 days, for total XP, total level and every skill, with the runner-up and how many players were in the running. From 17 October the top of the page also shows each time a record changes hands. It covers the players the Codex watches, measured from its own readings, and anyone who chose to leave the player lists stays off it. Find it in the menu and on the leaderboards.

  • New

    Five more skill calculators

    Crafting, Fletching, Firemaking, Construction and Runecrafting now have training calculators too, alongside Herblore, Prayer, Smithing and Cooking. As before, every number comes from the RuneScape Wiki and was checked against a second Wiki page, and each calculator lists the methods it left out and why.

14 October 2026

  • New

    Calculators for Herblore, Prayer, Smithing and Cooking

    Each of these skills now has its own training calculator: pick a method and a target and see how many it takes, the cost or profit at today's Grand Exchange prices, and the time where the RuneScape Wiki states a rate. Type your name to start from your own XP, and share the link to send someone the same sum. Every number comes from the Wiki and was checked against a second Wiki page. Find them on the four skill pages and in Tools.

  • New

    Players with private profiles can be looked up

    A player whose RuneMetrics profile is private used to be a dead end. Now the Codex shows their levels, XP and ranks from Jagex's public HiScores and tracks them like anyone else. Quests, drops and the activity feed still need the profile set to public, and the page says so.

  • New

    Every member on the clan page

    Clan pages now list every member of the clan, not only the players looked up on the Codex: each member's XP this week and over the last 30 days, the clan's totals, and who joined or left. It covers the clans whose member list the Codex saves every day, the top 240 by clan XP. Members who chose to leave the player lists still count in the totals but are not named.

  • New

    Put your Reignited name down

    Planning a RuneScape Reignited character? On the Reignited page you can put down the name you mean to play, and the clan or friends you will race with. When the Codex can read Reignited's HiScores, those names are the first it will look up. The page also answers the questions people ask most, using only what Jagex has said.

  • Improved

    Private means private, and clan channels belong to the clan

    When you set your RuneScape profile to private, the Codex now deletes the copy of your numbers it had saved as soon as it learns of it; before, that copy could still be shown for up to a week on an evening when Jagex was slow. And setting up Discord notifications for a clan now needs a verified character in that clan, so a clan's channel can only be set by one of its own members.

13 October 2026

  • Improved

    XP history is kept for longer, and every tracked profile opens fast

    The Codex was days away from deleting XP history older than 90 days. That limit is now more than a year, while a permanent home for old history is built. And the saved copy that lets a profile open in about three seconds when Jagex is slow is now kept for every tracked player, a day or two old at most, where before it only existed for profiles somebody had opened that week.

  • Fixed

    Alerts that went missing, and a round of small fixes

    If you asked for a Discord alert on every level, you now get one for each level; before, only the first in each skill ever arrived. Rival overtake alerts and the weekly top gainers post were waiting for a reading taken that same day and rarely fired; they now use the newest reading the Codex has. Setting or changing a clan's Discord channel now needs a Discord sign-in, so the channel belongs to whoever set it. On Discover, a milestone shows the day it was recorded where it used to say 'just now'. A squad link no longer opens underneath the welcome window, and the big numbers on the calculator pages no longer have stray spaces in them.

  • Improved

    Easier to use with a keyboard or a screen reader

    The Codex now checks itself for accessibility faults, 52 pages and 22 menus and windows at phone and desktop width. The first run found 370. After today's changes the same run on the live site finds none. Menus, tabs and dropdowns answer the arrow keys and Escape, a window hands focus back when it closes, charts say in words what they show, and some small grey and gold text is a little brighter. The Accessibility page lists what was done and what is still not good enough.

  • Improved

    Profiles open quickly even when Jagex is slow

    When Jagex is slow to answer, a player the Codex has looked up in the last week now opens in about three seconds with the numbers it saved, and says how old they are. Fresh numbers are kept as soon as Jagex answers, ready for the next look. Before, a slow evening at Jagex meant a nine second wait for numbers the Codex already had.

12 October 2026

  • New

    A status page, a Help page, and one footer everywhere

    Three things an established site has, and the Codex now has too. The status page says whether Jagex is answering and whether tracking and alerts are running, so you can tell if a problem is the Codex or Jagex. The Help page answers the questions people ask most, and each answer has its own link. Every page now ends with the same footer, where both live, along with Privacy, Terms and a plain statement of what has and has not been done for accessibility.

11 October 2026

  • New

    Races: an XP race for your clan, or for any list of names

    Races are in the menu. Pick a clan, or type up to 50 names from anywhere, choose how long it runs, and share one link; nobody signs in and nobody signs up. A clan race counts Overall XP for every member, and a list race can count Overall XP, levels gained or a single skill.

  • Fixed

    Milestones that slipped through, and three things on phones

    A new 99 or 120 is now caught however long it has been since the Codex last checked that player; before, one reached after a gap of two or more days could go without a date or an alert. On a profile, the More menu opens in full on every tab, the verify window fills the screen as it should, and Home works again after opening a player from your recent or saved names.

  • New

    A page for RuneScape Reignited

    RuneScape Reignited launches on 2 December 2026, and the Codex now has a page for it at /reignited: a countdown in days, what Jagex has announced, and what it has said it is still deciding, with links to its own posts. The Codex plans to track Reignited characters once Jagex opens their HiScores. Until then there is nothing to read, and the page says so.

10 October 2026

  • New

    More for verified owners: a showcase, privacy switches and daily tracking

    If you have verified a character as yours, three things are new. You can put one thing at the top of your profile, a cape, a milestone with its date or a drop, with a short line of your own; open your profile, press More, then Set your showcase. Your dashboard has a Privacy section with three switches for each character: hide your drops, leave the player lists, and keep out of races and squads. And a verified character is now read at least once a day, so its streaks and daily gains stop having holes. Nothing changes for anyone who has not verified.

  • New

    What's new, now in the Discord

    Every update written on this page now posts itself to the updates channel in the Codex Discord as well, so you can follow along there without checking back here.

  • Fixed

    Signing in with Discord works again

    For three and a half days, from 7 to 10 October, nobody could sign in: Discord changed a small detail in how it hands people back to the site, and every attempt ended on a bare "Server error" page. Signing in works again. If a sign-in ever does fail, you now land on a proper Codex page that says so plainly and offers another try, and the owner is alerted if it keeps happening.

9 October 2026

  • Improved

    Easier on the eyes, and on screen readers

    Secondary text across the site, the greyed-out labels, dates and footnotes, is a shade brighter now and the gold used for labels a shade deeper, so both read clearly on every panel, the darker ones included. The site announcement bar introduces itself properly to a screen reader, the cape badges on a profile card are real buttons, and the "tracked" line on the card reports the newest reading held for the player rather than one picked in a fixed order.

8 October 2026

  • Improved

    The leaderboards open straight away

    The ranking, per-skill and clan pages used to stall for several seconds whenever their stored copy ran out, because the site recounted every tracked player while you waited. They serve the copy they have instantly now and rebuild it quietly afterwards. Tapping something in the bar at the bottom of a phone also lights it up the moment you touch it, so you can see it heard you while the page is on its way.

    Why: Tapping Ranks on a phone did nothing for long enough that it looked broken.

  • Fixed

    The app on your home screen keeps itself up to date

    If you added The Codex to the home screen on your phone it could carry on running a version from weeks earlier. The page you were looking at worked, which is what made it so confusing, but tapping anything that went somewhere else quietly did nothing at all. It notices a new version now, picks it up when you reopen it, and gets itself out of trouble if it ever ends up stuck again.

    Why: Ranks and Home stopped working on my phone and nothing I tried brought them back.

7 October 2026

  • New

    Thirty days of training, on the profile card

    The profile card now carries a bar for each of the last thirty days alongside the XP you gained today, this week and this month, so how active an account is reads at a glance instead of needing the XP tab. On a wide screen it fills the right-hand half of the card; on a phone it sits under the tabs where the period figures always were. Tap it for the full curve. Your total level, XP, combat and quest points have moved up beside your name on a wide screen too, which makes the whole card shorter.

    Why: Half of the card was blank on a desktop screen while the most useful thing about an account was two scrolls away.

  • Improved

    The profile card fits on a phone screen

    The card at the top of a profile has been repacked rather than trimmed. Your badges run the full width of it, the cape icons sit in the gap beside your stats instead of taking a row of their own, "Also plays as" is a line of the card now rather than a second card under it, and Save, alerts and share live behind one button in the corner. The tabs and your first real numbers now land on the opening screen.

    Why: Nine tenths of the first screen on a phone was chrome, and most of the card was blank space.

4 October 2026

  • New

    Ask a question without leaving the page

    A Help button now sits in the corner of every page. Ask it something about the site or about RuneScape 3 and it answers from the written guides, and from the stats of whichever profile you are looking at, so "why is my XP behind" gets a real answer about your own account. If it does not know, it says so and offers to pass the question straight to the person who runs the site. Feedback still goes to the same place it always did, now without hunting for the form.

    Why: Every question, including the dozen the FAQ already answers, used to wait on one person reading an inbox.

  • Improved

    Compare opens with where you actually differ

    Comparing two players now starts with a short row naming the skills the two of you are furthest apart in, with the gap beside each. Tap one to jump to that skill in the table below. It only appears when at least two skills are genuinely far apart, so comparing two similar accounts does not add a row telling you they are similar.

    Why: Most of the 29 rows are near-identical, and the few that are not were buried among them.

  • Improved

    The activity counts are buttons now

    The row above a profile’s feed that counts kills, drops, levels and quests used to just sit there. Press one and the feed shows only that kind, press it again for everything back. Dates in the feed are written out properly now as well, instead of printing the raw value.

    Why: You could see "Notable drops, 17" and had no way to ask for just those.

2 October 2026

  • Improved

    Accounts that are being played get checked more often

    Stats are read on a rotation, and it used to give every tracked account the same share of attention whether or not anyone was playing it. More than half of them have not gained XP in a month. Accounts with recent progress now come round considerably more often, so XP charts have fewer gaps and the weekly and monthly gains are measured from fresher readings. An account that goes quiet drifts to the slower rotation on its own, and comes straight back the moment it gains again.

    Why: The people actually playing were waiting the same turn as accounts nobody has touched since summer.

  • Fixed

    The weekly recap reaches everyone who asked for it

    If you have the weekly recap switched on, it now goes out whether or not your account happened to be read that morning: it measures from your most recent reading, and the footer names the day the figures run to. Everyone subscribed gets one, rather than whoever the overnight rotation had reached by Sunday.

    Why: Most of the people who had asked for a recap were getting nothing.

30 September 2026

  • Improved

    A calmer background, and the homepage moves on from the league

    The specks drifting behind the site are small marks from the game now, a sword, a flame, a coin, a runecrafting tablet, and they blend into the page instead of sitting on top of it. Leagues has left the row under the title now Equilibrium is over, and it is still in the menu with the final standings. The note about what it costs to run the Codex has moved up out of the footer, where nobody was finding it.

  • Improved

    The profile tabs, rearranged

    XP over time and the Path each have a tab of their own now, instead of sitting fourth and fifth inside Progress. Progress keeps the three things that are actually about progress: milestones, quests and goals. The feed, drops, compare and the league have moved behind a More button, which wears the name of whichever of them you have open. Still six tabs, so the row still fits a phone without scrolling.

    Why: Nobody looking for the XP chart thought to open Progress first.

29 September 2026

  • Improved

    The Overview reads across, not just down

    On a wide screen the period totals are a slim row along the top, the next move leads a main column with the goal, PvM and unlock cards two to a row beneath it, and account progress and skills at a glance sit together in a column down the right. It is the same information in the same order, with less of it below the fold. On a phone it is exactly the page it was.

  • New

    Embers in the background

    Two layers of faint specks drift slowly upward behind the site, one further away than the other. They are part of the background art, so they are already absent on phones and in the admin, they stop for anyone whose device asks for reduced motion, and they can be switched off entirely. Measured over six seconds against the same page standing still: no extra layout and no extra style work, because the only thing that changes is where an already-drawn layer sits.

  • Improved

    The profile has a bit more life in it

    Skill bars now fill as you scroll down to them rather than being drawn already full, quest points counts up alongside the three numbers beside it that always did, and switching tab deals the blocks out one after another instead of sliding the whole panel. Everything moves on the graphics card rather than by re-measuring the page, so a long skill list costs the same as it did before, and it all holds still if your device asks for reduced motion.

  • Improved

    Support the Codex, where you can find it

    The site is free, has no ads and needs no account, and the bill for running it grows with the number of people using it. There is now a Support link in the header, in both menus and on the homepage, with a sentence saying what it pays for. Nothing about looking a player up has changed, and an admin can switch every one of them off at once.

    Why: It was a coin icon with no label, and a phone never saw it at all.

  • Improved

    One search button, and it tells you when it is working

    The search box ends in a magnifying glass rather than a button reading Search, which gives the name you are typing the width the label used to take. When the Codex is looking something up, that glass is the thing that spins, instead of a separate marker beside the caret and a button changing its own wording.

  • New

    The Path

    Pick one destination, a cape, Max Total Level, a skill level, 200M in a skill, or one of fifty flagship quests, and your profile lays out every level and quest between you and it, each one something the hiscores or RuneMetrics can actually verify. The next step comes with a date at your own pace, the route says what is done and what is blocked, and a quest list the site cannot read stays unknown rather than being guessed at. With a path set, your Overview follows the same route, so the site never gives two answers to what to do next.

    Why: The profile could tell you your closest milestone but not the order of the work between you and it.

  • Improved

    Your highest level, and how it was picked

    The first tile under Skills at a glance is Highest level now, and it means it: the highest level, the most XP behind a level tie, and the best hiscores rank behind a tie on both. On an account where everything sits at 200m that last rule is the whole answer, so the line under the tiles names the skill it picked, how many others are level with it, and the rank that decided it.

    Why: The tile said Strongest, which is not a thing the game measures, and it named nothing at all once every skill was capped.

28 September 2026

  • New

    A skill’s 200M is a goal now

    200M XP in a skill can be set as a goal like any other, from the Skill form's 200M button or in one press from your next move, and it tracks the same way: a bar against the ceiling, the XP still to go, and how long that is at your own pace. On a maxed account that is most of what is left, so most of what the profile suggests can now be saved.

    Why: Pressing Add as goal on a 200M move came back saying The Codex could not read that goal.

  • Improved

    Equilibrium, kept

    Leagues II: Equilibrium is over and the result stays up. The hub closes on how the league went: the trophies the players followed here finished with, the final points table, and the biggest climbs. A player's own Leagues tab now shows their final points, the trophy they ended on, where they placed among those players and how far they climbed, read from the site's own daily records rather than from Jagex's League hiscores, which stopped answering for Equilibrium weeks ago.

    Why: Three weeks after the finish, a profile still said the League hiscores were not serving Equilibrium yet, with a countdown, for a player whose Dragon trophy and 75,070 points were already in our own records.

27 September 2026

  • Improved

    Where it went, all of it

    The XP tab's per-skill breakdown opens all the way: under the top five, one press lists every other skill that gained over the window, with the same bars measured against the same leading skill so the whole list reads as one comparison. It folds away again when you pick another day or move the range.

    Why: The breakdown showed five skills and a count of the rest, and the rest were never on the page.

  • Fixed

    Setting a goal says what happened

    Goals answer back: a save or a removal that is refused names the reason beside the button you pressed, whether that is the eight-goal limit, a level The Codex cannot read or a sign-in that has run out, and the form stays open so the retry is the same press. A profile you are not signed in on now says who sets its goals and offers the way in, instead of leaving the whole section off the page.

    Why: Setting a goal on a phone did nothing and said nothing, and on a claimed profile viewed while signed out there was no Goals section there to press at all.

7 September 2026

  • Improved

    When the numbers are late, the page says so

    When RuneScape's own API stops answering, a profile, the tool pages and /me now keep the player's last known stats and say plainly how old they are, instead of going blank or blaming your spelling. The homepage carries its top gainers in the page itself again, dated when they are not fresh.

    Why: The XP today, week and month tiles pulsed forever when their request failed, because a broken request and a slow one were the same thing to the page.

  • Improved

    Advice worth your account

    Your next move names something worth doing: an account with every skill at 200M is pointed at the milestone that genuinely remains rather than handed a tutorial quest, and the flagship quests whose requirements we never recorded say so on the card, in the checker and on their own pages instead of reading as ready for everyone. A profile the site's own XP says has not moved in months is spoken of in the past tense, with the month it was last seen, and a target further out than about ten years reads “10+ years” wherever it appears.

    Why: A level 38 account was told it could start The World Wakes this minute, the rank 20 player with 200M in all 29 skills was told to go and unlock Summoning, and an account last seen in 2021 was being told which skill was its fastest win today.

  • Fixed

    The streak counts real days

    The XP calendar counts active days and streaks from the days the Codex measured itself, so a player's streak reads the same on their Overview and on their XP tab. Jagex's monthly back-history still shades the squares behind it, and the total since tracking began adds up the site's own checkpoints.

    Why: An account the site had looked at twice was credited with ninety active days in a row, because a month of Jagex history was counted as thirty days of play.

  • Fixed

    Profiles that say what they mean

    A Group Ironman badge and the group link beneath it both carry the group's name the way the group page spells it. Skills at a glance names one skill per tile, and where several skills are level with each other it says so rather than picking one of them. A drop log with nothing recent tells you when the last drop landed instead of drawing twelve empty weeks.

    Why: The badge read FULL+HOUSE while the page it linked to said Full House, several profiles named the same skill as both their strongest and their lowest, and a single 2013 drop was presented as a farm with a weekly cadence.

  • Fixed

    Links that land where they say

    The Leagues hub counts down the time left in Equilibrium from the moment the page arrives, and a link to someone's Leagues tab opens their Leagues tab. A player whose RuneMetrics profile is private, or a name nobody holds, now gets a page that says so and offers the search back.

    Why: The hub opened with "Equilibrium begins in 00 days" a month into the league, a shared Leagues link opened whichever tab you last had open, and a private profile served the whole front page under one line that never said whose profile it was.

  • Fixed

    One player, one profile

    A profile raises a possible rename only when the other name has genuinely stopped answering, and only the signed-in owner of one of the two names can confirm it.

    Why: Any tracked player sitting within twenty-five hiscore ranks of you was announced on your profile as having gone missing, with a one-click merge next to it that any passing stranger could press.

6 September 2026

  • Improved

    You, profile-first

    The You page opens with your account: XP today, this week and this month, the goal you set with its pace, and your next move with its checkpoint, with a switch when you have more than one account. Alerts, squads, favourites and recent players follow underneath. Every skill page opens with you in that skill too: your level, XP and hiscores rank, this week's gain, and how far the next milestone is at that pace, with a plan one tap away. Screen readers get more to hold on to as well: profile sections, guide cards and tool cards are real headings, the player search is a landmark, and the compare button on Top Gainers can be reached from the keyboard.

    AfterThe You page opening with Ponkjy's account card: XP today, this week and this month, the current goal, and the next move with a button to see it on the profile.

    Why: The You page opened on account cards and alert settings, the parts that run The Codex, and the skill pages read the same for everyone when the site already knew who was looking.

  • Improved

    Discover, right now

    Discover is one page of what is happening in RS3 right now: the event that is running, the day's biggest gains, who is being looked up, the latest milestones, the live feed and the official news, with a door to the directory, the ranks and a random player underneath.

    Why: Three feeds stacked on a page gave no reason to open it; one page of what is happening now does.

  • Improved

    Guides that know you

    The Slayer, Invention, Necromancy and Prayer guides open with you in that skill, and the bossing guides close with your PvM readiness, in place of the full calculator that used to sit at the bottom of every guide.

    Why: A whole calculator appended to an article read as an app bolted onto a page; the reader wanted the one number about them.

  • Improved

    What's new, with pictures

    An entry here can carry a picture of the change, a before and after where a real capture of the old state exists, and a line on why it was made.

    Why: Words describe what is there now; a picture shows it, and the why is the one place the old state gets a mention.

5 September 2026

  • New

    A profile that tells you what to do next

    The Overview opens with the one move worth making on that account, ranked by what it unlocks and how close it is, with a Now, Next, Later strip under it. The combat unlocks card is now a PvM readiness score over every check the site can make, with the first thing missing named in levels and XP and gear, abilities, perks and relics listed as not checked. Insights says what each fact means, from the skill blocking the most flagship unlocks to what the XP split says about the account, and reads even without tracking history. The calculators, goal planner and quest requirement pages start from your own levels, and every milestone alert carries a line on where you stand now that it has landed. Scrolling is lighter too: the background is three flat layers instead of seven blurred ones and holds still, panels no longer blur what scrolls beneath them, and the rune rings turn on the graphics card instead of the page thread. Pages load quicker as well: a profile's data is requested while the page is still arriving, the gainers board answers from its last copy while a fresh one is built, and clan and rank lookups are kept warm. Under your next move a checkpoint line says when it lands at your own pace and what tomorrow should read, and Share on a phone opens the phone's share sheet. From a keyboard, the search suggestions, the profile's section tabs and its More menu now all work with the arrow keys, Enter and Escape.

    BeforeThe old Overview: a Closest milestone card, a Recommended card naming the cheapest level anywhere on the account, and a Core combat unlocks list of four cards.
    AfterThe Overview now: the next move card, the Now, Next, Later strip, the checkpoint line under it, and the PvM readiness score with each area checked.

    Why: Do this next picked the cheapest level anywhere on the account, so a fresh player was told to get Divination 4 while a grandmaster quest they could start that minute sat further down the same page.

4 September 2026

  • New

    Alerts on this device

    Tap the bell on any profile and turn alerts on for this phone or computer: the same milestones, drops, level-ups and activity the Discord alerts carry, as notifications, with nothing to sign into. On iPhone, add The Codex to your Home Screen first.

    AfterThe Alerts modal for a profile, with an On this device section and a Turn on button above the Discord options.

    Why: Alerts only reached Discord, so anyone without a server to post to, or without any wish to sign in, had no way to be told.

  • Improved

    The phone menu, as a list

    The More sheet is one column now: your name and Discord picture on top, or the way to sign in, then Explore, Tools and The Codex as rows with a short hint each. The capsule stays underneath, so the same button closes it, as does a quick swipe down.

    AfterThe More sheet on a phone: a Sign in with Discord row on top, then Leagues, Achievements, Directory, Clans, Squads, Tools, Quest planner, Guides, What's new, Discord and About as rows with a hint each.

    Why: The old sheet was a four-column grid of icon tiles in uneven groups, with two icons used twice, and it morphed the capsule away every time it opened.

  • Fixed

    Group pages back, and a picture on every share

    Group Ironman pages had been answering 404 since Jagex rebuilt the hiscores page they are read from; they are back, and a roster that has gone stale refreshes itself. Skill and quest pages now carry a card when shared, a profile link keeps the player's name on its card even when RuneMetrics is slow, and the XP curve can be walked with the arrow keys.

    Why: Jagex rebuilt the hiscores page the rosters are read from, so every group whose roster had expired answered 404, and a shared skill or quest link showed no picture at all.

3 September 2026

  • Improved

    Shorter pages, steadier numbers

    Leaderboards fold the run of maxed accounts at the top into one line and open with fifteen rows; the Leagues hub leads with today's climbers and folds the planner once you are in; profile feeds and quest lists show a page at a time; About is half the length. The Overview's XP today, week and month now always read from the live profile.

2 September 2026

  • New

    XP over time, redrawn

    The chart is now a line of each day's gains with a timeline underneath: drag the handles to zoom into a few days or out to everything the Codex has tracked, and tap the line to see what a day was made of. Bars are one click away, and the choice is remembered.

28 August 2026

  • Improved

    Leagues, steadier

    The Leagues page checks itself against the live table every few minutes, and raises an alarm of its own if the standings ever go quiet.

22 August 2026

  • Improved

    Faster, steadier pages

    Profiles and the homepage hold their shape while they load, and the leaderboards send only the board you are looking at, so it opens in about half the time on a phone.

16 August 2026

  • New

    Quests you can start next, and who trained what this week

    The Quests page scores every quest against your account: ready now, nearly there, and done. Each skill page shows the week's biggest gains in that skill among tracked players.

14 August 2026

  • Improved

    Claiming a profile

    Verifying a claim now asks for a quick change to your RuneMetrics privacy setting, so a profile can only be claimed by the person who controls it.

10 August 2026

  • New

    The Leagues hub, and a Leagues tab on every profile

    Everything for Leagues II: Equilibrium in one place: a phase-by-phase planner, every relic and blessing explained on hover, points per region, standings tracked day by day, and a discussion board. Every player profile has a Leagues tab with their points, rank and movement.

7 August 2026

  • New

    A welcome on Discord

    Sign in and the Codex bot offers you the server with an invite made for you. Nobody is added anywhere without asking.

5 August 2026

  • Improved

    Profile polish

    Named actions instead of bare icons, milestone cards with room to breathe, and skills that expand where they sit.

4 August 2026

  • New

    Squad podium cards for past weeks

    Every finished week under Past weeks has a Card link: a podium image with the winner crowned and the runners-up either side, ready to paste into Discord.

  • Improved

    A new look on desktop, and skill tiles that say more

    The header bar gives way to a slim strip once you scroll, with a crest that opens the whole site at once, and the background has some gentle life in it. Skill tiles carry how far into the level you are, what the next one costs, and your rank, and goals stay quiet about skills already at their cap.

  • Improved

    XP tracking and XP analytics are one tab

    One tab under Progress, XP over time, with the chart and the per-skill breakdown together. Old links to either still work.

3 August 2026

  • New

    Your dashboard

    Everything The Codex tracks for you at one address: your claimed accounts, every alert with its settings editable in place, your squads, favourites and recently viewed players.

  • Improved

    Navigation, on desktop and on phones

    Desktop gets a proper header with a search button that opens the command palette; phones get a bar of Home, Ranks, You, Discover and More, with You taking you straight to your dashboard. The live feed, trending searches and RS3 news live on Discover now, where everyone gets them, and the search bar sits still when you tap it on iPhone.

2 August 2026

  • Improved

    XP Analytics, Tracker and Goals are open to everyone

    The charts, heatmap and projected milestone dates are there for every visitor, with no sign-in needed.

  • New

    Squads, shared and on your profile

    The share button on a squad offers an image link, a page link, a direct download and your phone's own share sheet, and the squads you race in show on your own profile, visible only to you.

  • Improved

    A new navigation bar on phones

    The bottom bar is a floating glass capsule that highlights where you are, and the More menu grows out of it. Discord alerts now carry an absolute UTC time, and the homepage settles the moment it loads.

1 August 2026

  • New

    50 quest requirement pages

    Every flagship quest has its own page listing the skills, levels and quests you need first, checked against your account.

30 July 2026

  • New

    Rivalry alerts

    Watch another player and The Codex DMs you when one of you overtakes the other.

  • Improved

    Discord notifications, rebuilt

    Alerts are built around what actually happened: real skill and item art, the right icons, and a layout that reads at a glance.

  • New

    Privacy Policy and Terms

    Both are published, and the About page describes exactly what is stored and what is not.

  • Improved

    Faster, steadier, and better for screen readers

    The homepage feeds render on the server and the profile holds still while it fills in. Proper landmarks, a skip link, and real names on every icon-only button.

Got an idea or found something broken? Send feedback, or say so in the Discord.